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Temp Controls

Bakes your selected bones/controls into a new temporary control rig with new controls that manipulate the original selected controls in the base rig.

Temp Controls can be used as a modular rigging system made for animators. Create different chain controls and link or unlink these temp control chains using Link Temp Chains, while the animation is always baked back into the control rig and eventually into your original rig, with or without SmartBake.

Each chain of AnimToolbox's control chains contains a setup ID, and each bone also has an org ID property, allowing them to be separately baked, removed, or connected with each other.

Temp Controls use the same names as the original bones, but with the prefix "CTRL_" added. The Temp Controls armature gets the prefix "Controller_" added to the original armature name. Temp Controls are created in a new Armature object within a new collection called "Ctrl_Helpers".

ctrl_rig_collection