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Updates Log

0.0.7.1

World Space track target - Added the Twist option to All Axes on. The twist is being controlled using the temp control rotation. Previously it was working only on the Y axis, since it was using track to constraint which worked for twists only on the Y axis. Now it is using rotation constraint and damped track on top of it, so it works on every axis. Twist is also now turned on by default. It works better with world space controls (then world space empties) because now it is also adding helper bones that convert world space rotations to local space.

When filtering the same axis of the track axis (in the filter properties) then it will basically disable the twist.

In Blender 4.4 When baking multiple bones to World Space Empties, it will bake all the empties to a single action with multiple slots. For older Blender versions it will still bake into separate actions.

When create new controls on a bone that is already connected to a temp control, it will cancel the operation and will ask to do a cleanup on the bone before. In the addon preferences I also added an option to do the clean up automatically (like it was before). This however can be risky because if you start to create new controls and then cancel, then everything will be removed also the old control.

and more small fixes...

0.0.7.0

It is now working also with Blender 4.4 slots. Temp Ctrls Bake, was becoming a salad so I re-wrote big parts of it, and tried fixing everything I was running into. It is now also working better together with Layers. Also lots of other fixes Added icon to the category.

0.0.6.6

A few fixes and improvements for Temp Ctrls. Added reverse constraints offset to avoid double transformations and offsets, both to copy/paste matrices and Temp Ctrls Bake. Previously they were reversing only Child Of constraints, but now it can reverse other constraints. It works good with Mix modes : After Original and Before Original, other mix modes it will still have some offset.

For WorldSpace Ctrl - Track Target I've added an option available only when using the Y axis, to include twist, so it will use the "TrackTo" constraint instead of "Damped track" and will follow also the Controller twist rotation Added Infront options both the Motion Path inside the panel motion path settings. and also Temp Ctrls are now always created infront automatically and can be changed in the addon preferences. Multikey fix, should work better now with nla strips and also actions on top of them.

0.0.6.5

Lots of fixes for Editable motion path. Especially for undo/redo, also motion path keyframes selection is stored properly in the undo system. Handles selection are still not included, but I can include later as well. Fixes when switching Anim layers or nla strips. Fix for multiple motion paths on multiple selections.

0.0.6.4

A bunch of fixes and improvements for Temp Ctrls - Temp IK is now working properly with ARP FK ctrls when creating IK chains one by one (selecting 2-3 bones).

0.0.6.3

Editable Motion Path is now working also with (Multiple) Objects! While working on it I found a lot of issues that are breaking the path, like when moving the first or last keyframes, and when using negative keyframes and negative frames is turned off. This all should be fixed now, there was also some small performance improvements.

0.0.6.0

Relative cursor is now available from the addon panel, and header and from the quick menu as well. It is now working both for bones and objects It's storing the relative cursor for each selection only when selecting single controls or object When selecting multiple objects or bones, the cursor will be always relative to the center of all the selections.

0.0.5.6 -

Lots of small fixes for temp ctrls and motion path.

I've included now an option to decide which frame range type to bake to the ctrls. (currently only when baking to the ctrls) Either All keyframes, Scene frame range, or Custom frame range.

Also an option to decide if to include all layers keyframes in the range (when using smartbake or keyframe range)

The only thing that it is not considering is if the strips are having an offset or time scale. It will always consider the original keyframes of the action of the strip. Including the offset is too much changes, and will probably change in the new animation system. If there is an offset on the strip then it's better to just use scene frame range (it will also setup automatically when recognizing an offset)

The Redo panel is now not removing the ctrls from the error, but it is disabled. It will just write a message to use the Temp Ctrls panel instead. There is some issues with the Redo panel and the properties, and also it means on every change of value it would re-bake the whole animation. so I've decided to disable it instead of struggling with it

0.0.5.4

  • Motion path - When moving keyframes the inbetween frame points are moving now as well. This is using always linear interpolation from the current values (for the sake of interaction speed). after mouse click release, it will redraw the final result. previously only the keyframe points moved while moving the mouse, so it looks now less broken when moving them a lot now. I wanted to do this before starting to work on proportional editing

  • Temp controls - are now created almost twice faster when launching the dialogue box. (at least when I test temp IK on a heavy rig) Overall reworked on it a lot and fixed issues. It's now possible to use multiple root bones for different temp ctrl chains. If a different ref bone or ref object position are selected that are different from the previous root, then it will create another.

0.0.5.1

  • Markers Retimer - It is now working also with Layers / NLA Tracks, if nla is turned on, the strips/layers that are not muted will be included in the retiming. It also got a Performance Boost, but of course when using a lot of layers it will slow it down.

  • Temp Ctrls - WorldSpace ctrls on the tails, will now use Track to constraint instead of Damped Track, so it will include also controlling the twist of the bone (unless filtering out the y axis), previously it was only aiming with the Damped track.

  • Editable motion path - now has the option to display only Around Frames Before and After.